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000056_amos-request@svcs1.digex.net_Thu Jan 15 17:27:01 1998.msg
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>From amos-request@svcs1.digex.net Thu Jan 15 17:27:01 1998
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From: "Garfield Benjamin" <gbenjam@sosbbs.com>
To: "AMOS MAILING LIST" <amos-list@access.digex.net>
Subject: Re: QWAK 2 productions starts
Date: Thu, 15 Jan 1998 15:27:11 -0500
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> The programmer now receives 25%...
Now, that's more like it!!
> there are 80 levels, 8 different types of landscapes, 16 different
> backgrounds, in excess of 500 frames of animation in the characters
> alone, not to forget the 3d animated segments, which will be
> massive in themselves...
Sounds like a LOT of work. Obviously, this is a HUGE project for
one or two people to undertake. Other than offering their previous
support-files (gfx, music, etc) and the QWAK name, are Team17
involved at all in this project? Will they be publishing it?? Also,
you mentioned something about "in excess of $1000 according to
Team17's accountants." That was for the programmer being paid
10%, so I assume the estimate is now that the programmer will be
receiving $2,500, correct?
Hmmm... an extra $2,500 would almost tempt me to take a shot at
this, if I wasn't in the process of building my own Budgetware
(Amiga/PC) business...
> Anybody else WANT TO TRY PICK ME OFF?
That's not very productive...
Some people were talking about the first AMOS-list game being
"too small and too simple", so this might be the perfect opportunity
for a second AMOS-list game.
You have Team 17's name, HUGE gfx/animation requirements,
an estimated $10,000 profits from the final sales... if the idea of
combining AMOS with a commercial game backed by Team17
isn't enough to motivate you guys, maybe a chunk of that cash
will be...
Take care,
GARFIELD
-------------------------
Current projects...
SuperStarStrike98(AMIGA&IBM):15% complete(...3 days)
-->First screen-shots are on my GAMES page<--
"Studying" POVray-coding(IBM): 20% complete
Website(http://www.sosbbs.com/~gbenjam): 40% Complete